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本帖最后由 tigerA15 于 2014-4-10 15:59 编辑
前面那个提问帖可以关闭了,因为刚把fastbmp的SmoothResize移植成功,速度比lazarus官方例子要快接近一倍,效果也比他的好,常规的缩放,有些点阵会有变色,但通过插值缩放则不会,而且细节还会得到保留。
先贴出lazarus官方的source:
procedure StretchDrawBitmapToBitmap(SourceBitmap, DestBitmap: TBitmap; DestWidth, DestHeight: integer);
var
DestIntfImage, SourceIntfImage: TLazIntfImage;
DestCanvas: TLazCanvas;
begin
// Prepare the destination
DestBitmap.Height:=DestHeight;
DestBitmap.Width:=DestWidth;
DestIntfImage := TLazIntfImage.Create(0, 0);
DestIntfImage.LoadFromBitmap(DestBitmap.Handle, 0);
DestCanvas := TLazCanvas.Create(DestIntfImage);
//Prepare the source
SourceIntfImage := TLazIntfImage.Create(0, 0);
SourceIntfImage.LoadFromBitmap(SourceBitmap.Handle, 0);
// Execute the stretch draw via TFPSharpInterpolation
DestCanvas.Interpolation := TFPSharpInterpolation.Create;
DestCanvas.StretchDraw(0, 0, DestWidth, DestHeight, SourceIntfImage);
// Reload the image into the TBitmap
DestBitmap.LoadFromIntfImage(DestIntfImage);
SourceIntfImage.Free;
DestCanvas.Interpolation.Free;
DestCanvas.Free;
DestIntfImage.Free;
end;
SmoothResize的source ,代码源自若干年前Gordon Alex Cowie等大神之手的fastbmp,原代码要依赖window api,故一直编译不成功,所以只能抽离此procedure。原来的流程是首选获得bitmap的点阵数据储存于内存,然后scanline时直接取内存块对应位置的数据,速度相当迅猛。当年楼主作的一个类似remote control之类的工具就使用了fastbmp,比用tbitmap快多了而且不耗内存。现在谷歌fastbmp,资料已经寥寥无几了,感叹delphi/pascal已到了末日黄花。。。。
type
TFColor = record
b, g, r: Byte;
end;
PFColor = ^TFColor;
TLine = array[0..0] of TFColor;
PLine = ^TLine;
procedure SmoothResize(Src,Dst: TBitmap;newWidth,newHeight:integer);
var
x, y, xP, yP,
yP2, xP2: Integer;
Read, Read2: PLine;
t, z, iz, z2, iz2: Integer;
pc: PFColor;
begin
if src.Width = 1 then
begin
Exit;
end;
Dst.Width:=newWidth;
Dst.Height:=newHeight;
{if (Dst.Width = src.Width) and (Dst.Height = src.Height) then
begin
CopyMemory(Dst.Bits, Bits, Size);
Exit;
end;
}
xP2 := ((src.Width - 1) shl 16) div Dst.Width;
yP2 := ((src.Height - 1) shl 16) div Dst.Height;
yP := 0;
for y := 0 to Dst.Height - 1 do
begin
xP := 0;
Read := src.ScanLine[yP shr 16];
if yP shr 16 < src.Height - 1 then
Read2 := src.ScanLine[yP shr 16 + 1]
else
Read2 := src.ScanLine[yP shr 16];
pc := Dst.ScanLine[y];
z2 := yP and $FFFF;
iz2 := $10000 - z2;
for x := 0 to Dst.Width - 1 do
begin
t := xP shr 16;
z := xP and $FFFF;
iz := $10000 - z;
pc^.b :=
(((Read^[t].b * iz + Read^[t + 1].b * z) shr 16) * iz2 +
((Read2^[t].b * iz + Read2^[t + 1].b * z) shr 16) * z2) shr 16;
pc^.r :=
(((Read^[t].r * iz + Read^[t + 1].r * z) shr 16) * iz2 +
((Read2^[t].r * iz + Read2^[t + 1].r * z) shr 16) * z2) shr 16;
pc^.g :=
(((Read^[t].g * iz + Read^[t + 1].g * z) shr 16) * iz2 +
((Read2^[t].g * iz + Read2^[t + 1].g * z) shr 16) * z2) shr 16;
Inc(pc);
Inc(xP, xP2);
end;
Inc(yP, yP2);
end;
end;
调用例子如下,在exe同目录,必须存在1.bmp图片,运行后会生成2.bmp/3.bmp,很明显2.bmp要平滑得多,而且不变色:
procedure TForm1.Button1Click(Sender: TObject);
var w_src_path:string;
w_src,w_dest:TBitmap;
w_t1:TDateTime;
begin
w_src_path:=ExtractFileDir(ParamStrUTF8(0))+'/1.bmp';
w_src:=TBitmap.Create;
w_src.LoadFromFile(w_src_path);
w_dest:=TBitmap.Create;
w_t1:=Now;
SmoothResize(w_src,w_dest,320,320);
Label1.Caption:=FloatToStr((Now-w_t1)/1000);
w_dest.SaveToFile(ExtractFileDir(ParamStrUTF8(0))+'/2.bmp');
w_t1:=Now;
StretchDrawBitmapToBitmap(w_src,w_dest,320,320);
Label2.Caption:=FloatToStr((Now-w_t1)/1000);
w_dest.SaveToFile(ExtractFileDir(ParamStrUTF8(0))+'/3.bmp');
/* w_src,w_dest free ....*/
...
end;
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